FIVERR - Hire Freelancers or Work Yourself as one

FIVERR - Hire Freelancers or Work Yourself as one
Hire Freelancers or Work Yourself as one
The Complete Physics Course - Learn Science the easy way!

The Complete Physics Course - Learn Science the easy way!

 


A course that’s made for you to easily learn Physics! ....even for those that don’t like Math & Science:)


Requirements

• I suggest you have access to a printer to be able to print out the worksheets associated with each lesson.

Description

This course is intended for any High School student that needs a little help in the Physics course that you're currently taking.
Also, consider it as a great resource for Final Exam Prep!
Each section will provides:
Conceptual explanations and explanations on how to do the problems
Problems that we'll do together
Practice Problems for you to do on your own.including an Answer Key
Ideally you have access to a printer, as it is highly suggested that you print out these worksheets.

In this course, you will learn...
Unit 1:
Standard & Metric System...including Metric Prefixes
► Converting from one system to another
Vectors & Scalars
Adding & Subtracting Vectors
Scaling Vectors
Learn Trigonometry to determine the x & y components of a Resultant Vector
Standard & Scientific Notation
Conceptually understand howto convert between these 2 notations
....as opposed to memorizing general rules you're bound to forget!
Convert from one notation to the other...
Standard Notation -> Scientific Notation
Scientific Notation -> Standard Notation
Unit 2:
Linear Motion (1-Dimensional Motion)
Learn techniques on how to easily pull the given information out of a word problem and how to quickly & confidently choose the correct Kinematic Formula!
Use Kinematic Equations to solve problems where an object is moving along the: x-axis - such as a car driving down the road
or the y-axis - such as an object in Free Fall, or being thrown up in the air
Projectile Motion: 2-Dimensional Motion (coming soon!)
Unit 3:
Newton's Laws of Motion
Free Body Diagrams
► Learn to draw FBD's to prepare you for the section on Forces
Forces Acting on an Object (Flat Surface & Incline Plane)
Learn howto solve problems using the 2 force equations Force = mass * acceleration
Use the Trigonometry that we learned in the Vectors Unit to solve problems on an Incline Plane
Tension (coming soon!)
Unit 4:
Work & Power....and Kinetic Energy & Potential Energy
Solve very basic problems to prepare us for the Conservation of Energy section
Conservation of Energy
Understand Initial Energy of a System is equal to the Final Energy of a System to solve Conservation of Energy problems

Who this course is for:
High School students
Anyone interested in learning about Physics
Final Exam Prep





TOPIC-4

TOPIC-4

 Basic concept

  • Any particle which is thrown into space or air such that it moves under the influence of an external force (e.g. gravity, electric forces etc.) is called a projectile. The motion of such a particle is referred to as projectile motion.

 

it is an example of two dimensional motion with constant acceleration.

 

  • If the force acting on the projectile is constant, then acceleration is constant. When the force is in oblique direction with the direction of initial velocity, the resultant path is parabolic.

 

Parabolic motion = Vertical motion  +  Horizontal motion

 

  • Projectile motion can be considered to be two simultaneous motions in mutually perpendicular directions which are completely independent of each other i.e. horizontal motion and vertical motion

Ground to ground projectile

Consider a projectile thrown from horizontal ground with a

velocity u making an angle 0 with the horizontal. Take the point

of projection as origin O and the path of the projectile in the first quadrant of xy - plane, as shown in the figure. The initial velocity u is resolved in the horizontal and vertical directions i.e.

 

\({u_x} = u\cos \theta \)       \({u_y} = u\sin \theta \)

Since gravity is the only force acting on the projectile in vertically downward direction, (ignoring air resistance)

\({a_x} = 0\)

\({a_y} =  - g\)

Analyzing the motion of the projectile in horizontal and vertical directions:

Horizontal direction:

Initial velocity : \({u_x} = u\cos \theta \) 

Acceleration : \({a_x} = 0\)

Velocity after time t : \({v_x} = u\cos \theta \)


Vertical direction:

Initial velocity : \({u_y} = u\sin \theta \) 

Acceleration : \({a_y} =  - g\)

Velocity after time t : \({v_y} = u\sin \theta  - gt\)

  • The position vector of the projectile after time t is \(\vec r = x\hat i + y\hat j = \left( {u\cos \theta  \cdot t} \right)\hat i + \left( {u\sin \theta  \cdot t - g{t^2}} \right)\hat j\);

 

  • Velocity after time t is \(\vec v = {v_x}\hat i + {v_y}\hat j = \left( {u\cos \theta } \right)\hat i + \left( {u\sin \theta  - gt} \right)\hat j\);

 

  • Acceleration is constant ,\(\vec a = {a_x}\hat i + {a_y}\hat j =  - g\hat j\)

Trajectory equation: 

The path traced by the projectile is called the trajectory of the projectile.For displacement in the horizontal direction,\(x = {u_x} \cdot t\)
\(x = u\cos \theta  \cdot t\)

 

For displacement in the vertical direction ,\(y = {u_y} \cdot t - \frac{1}{2}g{t^2}\)

\(y = u\sin \theta  \cdot t - \frac{1}{2}g{t^2}\)

Substituting the value of t from eqn. (1) into eqn. (2), we get

 

\(y = u\sin \theta  \cdot \frac{x}{{u\cos \theta }} - \frac{1}{2}g{\left( {\frac{x}{{u\cos \theta }}} \right)^2}\)

 

\(y = x\tan \theta  - \frac{{g{x^2}}}{{2{u^2}{{\cos }^2}\theta }}\)

\(y = x\tan \theta \left[ {1 - \frac{x}{R}} \right]\)

(R is the horizontal range covered by the projectile)

 

The equation of trajectory of the projectile is that of a parabola because the projectile covers a parabolic path.

Time of flight:

The displacement along vertical direction is zero for ground to ground projectile.

\(\left( {u\sin \theta } \right)T - \frac{1}{2}g{t^2} = 0\)

\(T = \frac{{2u\sin \theta }}{g}\)

Horizontal range:

The horizontal displacement of the projectile from the point of projection to the point it strikes the ground is called the horizontal range of the projectile.

\(R = {u_x} \cdot T\)

\(R = u\cos \theta  \cdot \frac{{2u\sin \theta }}{g}\)

\(R = \frac{{{u^2}\sin 2\theta }}{g}\)

Maximum height:

Applying \({v^2} = {u^2} + 2as\) in the vertical direction between the point of projection and the topmost point, we get \({0^2} = {u^2}{\sin ^2}\theta  - 2gH\)

\(H = \frac{{{u^2}{{\sin }^2}\theta }}{{2g}}\)

Resultant velocity, at any instant t:

\(\vec v = {v_x}\hat i + {v_y}\hat j = \left( {u\cos \theta } \right)\hat i + \left( {u\sin \theta  - gt} \right)\hat j\)

\(\left| {\vec v} \right| = \sqrt {{u^2}{{\cos }^2}\theta  + {{\left( {u\sin \theta  - gt} \right)}^2}} \)

\(\tan \alpha  = \frac{{{v_y}}}{{{v_x}}} = \frac{{u\sin \theta  - gt}}{{u\cos \theta }}\)

 

\(\alpha \) is the angle made by the velocity vector of the projectile with the horizontal at any time instant t

General result

 

For maximum range \(\theta  = {45^ \circ }\)   \({R_{\max }} = \frac{{{u^2}}}{g}\)

 

In this situation \({H_{\max }} = \frac{{{u^2}{{\sin }^2}45}}{{2g}} = \frac{{{u^2}}}{{4g}}\)

\({H_{\max }} = \frac{{{R_{\max }}}}{4}\)

 

We get the same range for two angles of projection \(\alpha \) and ( \({90 - \alpha }\ ).But in each of the two cases, maximum height attained by the particle is different.

\(R = \frac{{2{u^2}\sin \alpha \cos \alpha }}{g} = \frac{{2{u^2}\sin \left( {90 - \alpha } \right)\cos \left( {90 - \alpha } \right)}}{g}\)

 

If R = H  i.e.  \(\frac{{{u^2}\sin 2\theta }}{g} = \frac{{{u^2}{{\sin }^2}\theta }}{{2g}}\)

\(\frac{{2{u^2}\sin \theta \cos \theta }}{g} = \frac{{{u^2}{{\sin }^2}\theta }}{{2g}}\)

\(\therefore \tan \theta  = 4\);\(\theta  = {\tan ^{ - 1}}4\)

 

Range can also be expressed as \(R = \frac{{{u^2}\sin 2\theta }}{g} = \frac{{2u\sin \theta  \cdot u\cos \theta }}{g} = \frac{{2{u_x}{u_y}}}{g}\)

 

Change in momentum

Initial velocity \({{\vec u}_i} = u\cos \theta \hat i + u\sin \theta \hat j\)

 

Final velocity \({{\vec u}_f} = u\cos \theta \hat i - u\sin \theta \hat j\)

Change in velocity from the point of projection to the point where the projectile strikes the ground.

\(\Delta \vec u = {{\vec u}_f} - {{\vec u}_i} =  - 2u\sin \theta \hat j\)

 

Change in momentum from the point of projection to the point where the projectile strikes the ground.

\(\Delta \vec P = {{\vec P}_f} - {{\vec P}_i} = m\left( {{{\vec u}_f} - {{\vec u}_i}} \right) = m\left( { - 2u\sin \theta } \right)\hat j =  - 2mu\sin \theta \hat j\)

where m is the mass of the projectile

 

Velocity at the highest point of the projectile is \(u\cos \theta \hat i\). Change in momentum from the point of projection to the highest point =\( - mu\sin \theta \hat j\)


TOPIC-3

TOPIC-3


Motion under gravity

  • A body thrown vertically upwards or vertically downwards or dropped from a height will move in a straight vertical line.
  • If air resistance is ignored, the 'body will be subjected to acceleration due to gravitational force exerted by the earth, which is denoted by g. The value of g on the earth is 9.8\(m/{s^2}\) in the downward direction.
  • For small heights, the value of g is constant, we can use equations of uniformly accelerated motion.
  • We shall take upward direction as positive & down direction as negative, as our convention.

Motion of a particle projected vertically upward from the ground

  • Consider a particle projected vertically upward from the ground with velocity u.

        Taking upward direction positive 

        \(u = u\)

       \(a =  - g\)

       \(\therefore \) At any time t, velocity \(v = u + at\) and displacement \(s = ut -         \frac{1}{2}g{t^2}\)

  • To find time of ascent (\({t_a}\)) , apply  \(v = u + at\) between the point of projection and the highest point,
            \(\begin{array}{l}v = 0\\u = u\\a =  - g\end{array}\)
           \(\therefore {t_a} = \frac{u}{g}\)
  • To find total time of flight (T). apply \(s = ut + \frac{1}{2}a{t^2}\) between the point of projection and the time instant when the particle is again at point of projection

      \(\begin{array}{l}s = 0\\u = u\\a =  - g\end{array}\)
      \(\therefore T = \frac{{2u}}{g}\)

  • Time of descent (\({t_d}\) ) between the highest point and back to the point of projection is also \(\frac{u}{g}\)

        \(\therefore {t_d} = \frac{u}{g}\)

  • For maximum height attained ( \({h_{\max }}\) ) apply \({v^2} = {u^2} + 2as\) between the point of projection and the topmost point,

        \(\begin{array}{l}v = 0\\u = u\\a =  - g\end{array}\)

       \(\therefore {h_{\max }} = \frac{{{u^2}}}{{2g}}\)

  • The particle will return back to the point of projection with same speed as the speed of projection but in the opposite direction.
  • Motion under gravity is symmetric


Consider a particle projected from A. B is a point at height h and C is the topmost point.

       In the above case speeds\({u_1}\) and \({u_2}\) are equal,\({t_{BC}} = {t_{CB}}\)\({t_{AB}} = {t_{BA}}\)

Motion of a particle projected downwards from height h above surface of earth



Suppose a particle is projected downwards from height h above the surface of the earth with speed u. To find the time taken by it to strike the surface of the earth, taking upward direction as positive,

\(\begin{array}{l}u =  - u\\a =  - g\\s =  - h\end{array}\)

\(s = ut + \frac{1}{2}a{t^2}\)

solve the quadratic and get the positive value of t.

Motion of a particle protected vertically upwards from height h above surface of earth





\( - h = ut - \frac{1}{2}g{t^2}\), solve the quadratic and get the positive value of t.

Motion of a particle dropped from a height h above surface of earth

                                          

Solve using \({v^2} = {u^2} + 2as\) and \(s = ut + \frac{1}{2}a{t^2}\), taking

u = 0,

Velocity with which it strikes the surface will be \(\sqrt {2gh} \) and the time it will take to strike the surface will be \(\sqrt {\frac{{2h}}{g}} \).

TOPIC-2

TOPIC-2

  •  Acceleration
  • Acceleration is defined as the rate of change of velocity with time.
  • Acceleration is a vector quantity.
  • SI unit of acceleration is \(m/{s^2}\) .

Average acceleration

  • Average acceleration is defined as the ratio of change in velocity over a time interval to the time interval.
  • If a particle moving along a straight line has velocity \({V_1}\) at an instant \({t_1}\) and velocity \({V_2}\) at instant \({t_2}\)  ,then average acceleration during time interval \({t_2} - {t_1}\) is given by \({a_{avg}} = \frac{{\Delta v}}{{\Delta t}} = \frac{{{V_2} - {V_1}}}{{{t_2} - {t_1}}}\) 

Summary of equations for uniformly accelerated motion.

  • \(v = u + at\)                                                                . . . Eq. I
  • \(s = ut + \frac{1}{2}a{t^2}\)                                     . . . Eq. II
  • \(x - {x_0} = ut + \frac{1}{2}a{t^2}\)                        . . . Eq. III
  • \({v^2} = {u^2} + 2as\)                                              . . . Eq. IV
  • \({v^2} = {u^2} + 2a\left( {x - {x_0}} \right)\)         . . . Eq. V        
  • \(s = \left( {\frac{{u + v}}{2}} \right) \times t\)        . . . Eq. VI

Where

u - Initial velocity or instantaneous velocity at time t = 0

v - Instantaneous velocity at time instant t

a - uniform acceleration

s- Displacement at time t

t - Time instant

\({{x_0}}\) - Initial position or position at t = 0.

x-Position at time t

\({S_{{n^{th}}}}\)-Displacement in \({{n^{th}}}\) second


Equations for uniformly accelerated motion in vector form.

  • \(\vec v = \vec u + \vec at\)
  • \(\vec s = \vec ut + \frac{1}{2}\vec a{t^2}\)
  • \(\vec v \bullet \vec v = \vec u \bullet \vec u + 2\vec a \bullet \vec s\)
  • \(\vec s = \left( {\frac{{\vec u + \vec v}}{2}} \right) \times t\)

TOPIC-1

TOPIC-1

 

Kinematics :

  • Kinematics is the study of motion of physical bodies without going into the cause of the motion.
  • Kinematics deals with physical quantities like distance, displacement, speed, velocity, acceleration etc.

 Motion and Rest :

  • Motion is a combined property of the object under study and observer.
  • If the position of the object under study changes with time, as seen by the observer, the object is said to be in motion from the frame of reference of the observer.
  • If position of the object does not change with time, as seen by observer, object is said to be at rest from the frame of reference of the observer.
  • Rest and motion of an object under study depend on the frame of reference of the observer. For eg. A book kept on a table may be at rest for all students sitting in the class. But the same book will be in motion, as seen by an observer on a moving bus. Thus absolute rest and absolute motion are meaningless.
  • In most cases, if attributes of motion of an object are given without specifying the frame of the observer, it is to be assumed that the object under consideration is being observed by an observer who is at rest with respect to the earth.

Position :

  • For a particle moving along a straight line, position of the particle can be specified with only one coordinate. A coordinate system is chosen by choosing some reference point as the origin. The origin is assigned the number zero. Most situations can be analysed by setting up an appropriate coordinate system. In order to do so, following are the essential requirements:
  • Choice of origin
  • Choice of coordinate axis
  • Choice of positive direction of axis. All these parameters constitute a reference frame. In any physics problem, the reference frame must be specified.
  • In the figure below, point O is the chosen origin, X - axis is the chosen coordinate axis and rightward direction is chosen as the positive direction.




  • Similarly, if the motion of a particle is 2 - dimensional or 3 - dimensional, the coordinate axes will comprise of x, y and z axes and position will include x, y, and z coordinates.

Displacement and distance :

  • Displacement is a vector quantity. It is the change in position vector. Distance is the total length of the actual path covered. Distance is a scalar quantity.
  • Suppose a particle travels from point A to point B as shown in the fig below along a zig -zag path in a finite time interval.


Coordinates of A are(  \({x_1},{y_1}\) )and that of B are ( \({x_2},{y_2}\) ) . Position vector of A is\({{\vec r}_A} = {x_1}\hat i + {y_1}\hat j\) ,

position of vector of B is \({{\vec r}_B} = {x_2}\hat i + {y_2}\hat j\). Distance will be equal to the total length of the actual path covered by the particle. Displacement will be \(\vec S = {{\vec r}_B} - {{\vec r}_A} = \left( {{x_2} - {x_1}} \right)\hat i + \left( {{y_2} - {y_1}} \right)\hat j\).


  • The distance covered will always be greater than or equal to the magnitude of the displacement.
  • Displacement and distance are equal in magnitude in case the particle is travelling along a straight line without change in direction.
  • SI unit of distance and displacement is meters.
  • In simple language, displacement can be said to be the shortest line joining the initial and final positions of a body in motion, irrespective of path followed and it is directed from initial position to final position.
  •  Change in position vector is displacement and change in displacement vector is also displacement.

Average speed :

  • \(AvgSpeed = \frac{{TotalDis\tan ceTravelled}}{{TotalTime}}\) ,We define average speed of a particle as the ratio of the total distance travelled to the total time taken.  
  • SI units of speed is m / s 

Instantaneous speed :

  • Speed of a particle at a particular instant is called instantaneous speed.
  • The speedometer of a vehicle indicates the instantaneous speed. The speedometer reading on a crowded city road continuously changes, indicating instantaneous speed is continuously changing. 

Velocit:

  • Velocity is defined as rate of change of displacement with time.Velocity is a vector quantity. SI unit of velocity is m/s.
  • \(AvgVelocity = \frac{{TotalDisplacement}}{{TotalTime}}\) , Average velocity is defined as the ratio of the Total time displacement covered to the total time taken.
  • Just as distance is always greater than or equal to the magnitude of displacement, average speed is greater than or equal to the magnitude of average velocity. Average speed and the magnitude of average velocity are equal when particle is travelling in a straight line without change in direction.

Instantaneous velocity :



  • Suppose a particle moves from position x at time t to position \(x + \Delta x\) at time \(t + \Delta t\) . Then, the average velocity of the particle over time interval \(\Delta t\) is \(\frac{{\Delta x}}{{\Delta t}}\).
  • Making \(\Delta t\)infinitely small,\(\frac{{\Delta x}}{{\Delta t}}\) gives the velocity of the particle at instant t and can be written as\(v = \mathop {\lim }\limits_{\Delta t \to 0} \frac{{\Delta x}}{{\Delta t}} = \frac{{dx}}{{dt}}\),where v is the instantaneous velocity of the particle at time instant t.
  • The magnitudes of instantaneous velocity and instantaneous speed are always equal.

Uniform motion :

  • Motion of a body in a straight line with uniform velocity is called uniform motion.\(\frac{{ds}}{{dt}} = v\), but v is constant in uniform motion.\(\therefore \int {ds = } \int {vdt = v\int {dt = vt} } \)
         \(\therefore \)   s = vt,where s is the displacement, t is the time interval, v is uniform velocity.
  • Uniform motion can also be said to be motion in which equal displacements are covered in equal intervals of time, however small the time intervals may be.

INTERACTIVE LESSONS

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